You design the game. Maady writes the code.

Describe your idea in plain words, click your world into shape, and smash RUN. GameCoder's robot co-builder turns imagination into a real, playable, shareable game.

  • Runs on Chromebooks
  • Kid-safe & ad-free
  • Real code under the hood
Coin Quest
Maadywrites the code for you

Coin Quest looks great! Your player can already run and jump. What next?

make the coin spin when the player grabs it

Done — grab the coin and watch it spin!

make the coin spin when the player grabs it

Coin Quest looks great! Your player can already run and jump. What next?

make the coin spin when the player grabs it

Done — grab the coin and watch it spin!

How building feels — from idea to RUN in seconds.

How it works

Three moves. One real game.

You make the creative calls — Maady sweats the semicolons.

Your idea

Describe it

Tell Maady the game in plain words. It asks smart questions, then writes the real code — and shows you exactly what changed.

“make a cat that dodges flying tacos”

Your design

Design it

Click anything on the stage to move it, resize it, and give it powers — spin, bounce, arrow keys. You are the art director here.

“drag the coin, give it Spin, done”

Your game

Play it

Smash RUN and play it on the spot. When it feels right, publish to your class library and friends play in the browser.

“send it to the class library — one click”

Starting worlds

Choose a real starting world

Every starter is a real, remixable game — pick a world and make it yours.

A colorful p5.js platform game starter with a green character and floating coins
p5.js · Quickest path

Platform sketch

A lightweight code-first lane for drawing, movement, and quick two-dimensional game ideas.

A detailed Phaser platform game starter with a runner, hazards, and collectibles
Phaser · Most control

Ruins runner

An advanced two-dimensional lane for movement, collisions, and richer game-object behavior.

A Three.js floating island game starter with platforms, trees, and collectibles
Three.js · Spatial ideas

Floating island

A code-first three-dimensional lane for cameras, depth, materials, and explorable spaces.

Made by students

Fresh off the arcade shelf

Real projects from the student library — published with teacher oversight, playable in the browser.

School-first by design

Creative freedom with classroom guardrails

GameCoder pairs the student game studio with the oversight teachers and families need for school use.

What ships today

Clear boundaries around student work

Private by defaultStudent projects begin private and stay under school access controls.
Teacher oversightTeachers can manage classrooms, review student work, and guide publishing.
Supervised sharingPublished projects appear in a signed-in school library, not an anonymous public gallery.

Questions

Answers before you ask

Where do student games live?

Every project starts private. When it is ready, students publish to a signed-in school library — not an anonymous public gallery.

Is there real code underneath?

Yes. Projects run on real p5.js, Phaser, or Three.js code, and students can open and edit that code any time.

What do students need to run it?

A web browser. GameCoder runs on Chromebooks, iPads, and shared library computers — nothing to install.

Can strangers talk to students through GameCoder?

No public social or stranger-contact model is part of the default school rollout.

What happens if a game should be taken down?

Teachers and admins can review, unlist, or remove published games, and families can route concerns through the school and the support page.

Ready when you are

Your first game is minutes away.

Bring the idea — Maady is already warmed up. Describe something ridiculous, see it run, and share it with your class.

  • Private by default
  • Share when ready
  • School controls available